Cybersports are nowadays one of the most rapidly growing markets. According to the Newzoo Global Esports Market
Report 2018 research, the cybersports market is expected to grow up to $906 million in 2018, which is 38% more
than in 2017.
Like any fast growing market, e-sports market has sector-specific issues that will be solved only after the market
reaches stability and maturity.
For instance, many cyberathletes have faced the problem of non-payment of prize money by tournament organizers, F
as well as the lack of a transparent and well-structured system of relations between the team and the player, the
tournament organizer and the team, the sponsor and the player/team.
We offer a solution for e-sports - the GameStars platform. The idea of the platform was formed by professional
cyberathletes who have a personal experience with the obstacles existing in e-sports and know the solutions which
are likely to improve the situation.
The GameStars platform means:
- a chance for cyberathletes to get investments for their professional advancement, participate in numerous
tournaments of different levels, and create their own tournaments;
- a chance for teams to develop their own players, find new players to join the ranks of the team, attract
advertisers and sponsors;
- an opportunity for investors to receive revenues from their investments in cybersports;
- an opportunity for advertisers to select an appropriate team, player or event to promote their brand.
At the same time, all these processes on the GameStars platform are protected against fraud thanks to the
use of the blockchain technology and smart contracts.
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