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Gamity

Gamity

Gamification of factories around the world

Website

There are global problem: 87% of employees in the world are not involved in the work. The work seems to them boring and uninteresting. The problem of involvement in the whole world usually solved by the "carrot and stick" Meanwhile: 58% of people around the world are playing videogames instead of working. 45% of those are females. 30 years - average age of those employees. The videogame market in the world is $99,6 bln


About Gamity

Sometimes business is so boring! And we love entertainment, we love to play!
So we came up with the concept of Gamity.

  • Combined fiat+blockchain system than ensures the development of local and international businesses using approaches and mechanic of computer games!
  • Rewards even for the simplest achievements!
  • Your progress story is available to all!
  • Platform for business with achievements, missions, and good team spirit!
  • Improve your business processes nonstop!
  • Agile management and best motivation for the staff!

The Team

Anver Layshev

Founder and owner of the MECONS plant

Arkady Roshchin

More than 10 years in sales and marketing

Svyatoslav Yakimov

Solidity developer

Marina Shibaeva

Main ideologist and creator of the GAMITY-design

Dmitry Alimkin

7 years of experience implementation and support of IT products in the banking sector

Financials

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Investment Info

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